Tying popularity and population growth to troop production gives the game a simulation element, and lends the flow of your economy extra texture. These concerns are controlled with a convenient panel that lets you change values and tells you the popularity bonuses or penalties you get from each adjustment. Likewise, you can adjust consumption in the other direction to conserve resources and gain more gold, but you'll be less popular as a result. You can make them happier by decreasing taxes (even going so far as outright bribing them), increasing their rations, or building them inns and places of worship so that they can drink and pray. You start out with a set population that increases as you become more popular with your subjects. Where the game gets a bit more interesting is when it asks you to attract people to your castle to live and work. But lest you think you're merely expected to churn out soldiers and crash them into the opposition, the game requires you to establish an intricate economy so you can actually afford these soldiers and build structures that will let you make different kinds of units. The goal is the simplest one in strategy game history: defeat the enemy Lord and take his castle. Stronghold Crusader 2 puts you in the shoes of either King Richard's or Saladin's forces during the Crusades, as you square off against the other in self-contained battles raging across the desert landscape.
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